New ‘Indiana Jones 4′ Trailer Goes Deeper Into Flick’s Alien Theme, A Shot-By-Shot Analysis Reveals

The for “ and the Kingdom of the Crystal Skull” wasn’t supposed to until Thursday night the very first screenings of “Iron Man.” But we’re well connected. We speak a dozen languages, know every local custom and have in every town and village from here to the Sudan.

OK, we also get lost in our own museum — but then, we do have the grail already!

We went through the shot by shot to see what signifies for our favorite archeologist. If you’re lucky enough to have found a copy, follow along as time codes count up from the beginning.

0:06: The begins with a pan shot of Argentina’s Iguazu Falls, known as “The Devil’s Throat.” In voiceover, explains the ’s setup: “Legend says that a crystal skull was stolen from a lost city in the Amazon … ”

0:13: The scene shifts to the altar room of a dilapidated temple, shrouded in darkness, as Dr. continues, ” … supposedly built out of solid gold,” and a flash of golden light fills the chamber.

When the listing for the fourth adventure was released last month, we wondered what titles like “Orellana’s Cradle” and “Hidden Treasure and the City of Gold” could possibly mean for the story. Since all our efforts had been spent deciphering the existing mythology of the crystal skulls, we were thrown off-guard by the mention of another, seemingly competing legend. ’ explanation is our first real proof of how all fits together.

0:19: ” … guarded by the living .” Shots of temple warriors (both living and ) roll by. A lonely scorpion crawls over a skeleton’s ribcage.

0:24: Our first real look the Crystal Skull itself, as a man (presumably ) delicately maneuvers in front of Mutt ( ). Notice the massive eye cavities, the dolichocephaly — this is no skull. “Whoever returns the skull to the city temple will be given control of its power.”

Pay particular attention to the grammatical antecedent of “its,” which is somewhat unclear. Does “its” refer to the skulls or to the temple? The sentence is worth parsing because there are persistent that the climax of the will see the temple itself ascend into space. Does that mean the power belongs within the temple itself, which could be a camouflaged spaceship? In that , the skulls would be akin to keys — needed to activate some kind of power, but powerless on their own. should have been an English professor.

0:30: Agent Irina Spalko (Cate Blanchett) draws her sword. “You will us find ,” she menacingly intones.

0:35-0:40: Scenes of fast-paced mayhem ensue, specifically more from the jungle chase first glimpsed in the original . Copious machine-gun fire fills the air.

0:41: “A simple ‘yes’ will do,” Spalko tells . Simple? Lady, do you know who this guy is?

0:42-0:46: leaps from atop crates the “Raiders of the Lost Ark” warehouse. Meanwhile, an explosion rocks another part of the building, engulfing two soldiers in flames. Both shots were in the first .

0:47: Note to Spalko: You know who you’re dealing with now. “We will do this the old fashioned way,” she surmises, as a menacing brute is seen toying with a large chain.

0:49: ’s iconic silhouette framed on the door of an Army jeep. Although we’ve heard his and seen him from behind twice, this is really the ’s first shot — and occurs almost precisely the same time as did in the first (roughly 50 seconds in). Notice how in both, his introduction is not a standard hero pose, but the same shadowed image. He’s an icon and an archetype, and maybe one of only a few characters in history that could be recognized simply from their shadow (Mickey Mouse? The Little Tramp?). As noted before, this has always been one of his greatest characteristics — recall, for instance, how Marion recognized him in “Raiders.”

0:52: His second great characteristic, a world weary, cynical calm in the face of extraordinary turmoil. “Put your hands down, will ya,” he says to Mac (Ray Winstone), as several dozen guns are pointed his chest. “You’re embarrassing us.”

0:57: and Mutt in some sort of modern building, Yale perhaps.

0:58: picks up a golden mask, somewhat Roman in appearance (notice the long, sharp nose).

0:59: Mutt, looking like he’s dressed in a surplus costume from Marlon Brando’s “The Wild One,” rides in on a motorcycle, passing a train to his right.

1:00: Soldiers under the guidance of Spalko open a crate that appears to be the same one from the first — the one marked “Roswell, New Mexico 1947.” The connection re-enforces the notion that the crystal skulls will have an origin.

1:01: , in a temple, stops Mutt short with his forearm. “Don’t anything,” he insists. On one level we can chuckle, imagining what sort of deadly booby traps will be unleashed when Mutt inevitably fails to follow ’s . On another, avid fans will recall that this is — to the word — the exact he gave to Short Round in “Temple of .”

1:07-1:11: More action from the chase, set high above the jungle. double punches an enemy, swinging first with his right arm and then with his left. For some reason, this reminds me of when he killed three Nazis with a single bullet.

1:11-1:14: “Get on,” Mutt screams to . Soon, both are racing through the streets of Yale on the back of Mutt’s motorbike.

1:15: falls through a glass ceiling onto an illuminated table the “Raiders” warehouse (we can see crates in the background of the first shot). But what kind of table is that he falls onto?

1:16: More shots of the temple guardians.

1:17: Our first look John Hurt, as his character and are held spear-point somewhere in the jungle. The most persistent rumor is that Hurt is playing Abner Ravenwood, Marion’s father and ’s lost mentor, who is speculated to have disappeared inside the temple while looking for the crystal skulls. The shot reveals nothing one way or the other.

1:18: A digital readout ticks down from 30 seconds.

1:19: Apparently, is attached to some kind of rocket, presumably as part of a test program a government facility. The boosters go off in a big way, propelling down the tracks, right in front of the rocket.

1:26: A mysterious man in jail pleads with his captors.

1:27: The Temple of the Crystal Skull realigns, as and company race down its inner steps. In subsequent shots, is clear the temple itself is completely self-destructing, as tries to outpace . “Faster!” he screams.

1:33-1:38: “What’s he gonna do now?” Mutt asks Marion, as the pair sit in the front of a truck careening through the jungle. “I don’t think he plans that far ahead,” she mocks, as the tip of a rocket powered grenade creeps into view. “I’d cover my ears if I were you,” slyly demands, firing the RPG into a tank.

1:41: A motorcycle flies towards the truck. Hold on!

But not much longer. “ and the Kingdom of the Crystal Skull” opens May 22.

Check out everything we’ve got on ” and the Kingdom of the Crystal Skull.”

For breaking news, celebrity columns, and more — updated around the clock — visit MTVMoviesBlog.com.

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‘Made Of Honor,’ ‘What Happens In Vegas …’ Kick Off Wave Of ‘Girls Gone Mild’ Flicks

The last few years have not been kind to leading ladies.

First, dozens of female-fueled flicks had trouble selling tickets (”Catwoman,” “Domino,” “Prime”). Then, the breaking point came in the winter, when Jodie Foster’s “The Brave One” and Nicole Kidman’s “The Invasion” arrived as back-to-back underperformers, reportedly causing one major studio to declare that they’d no longer make with women in the lead.

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Everyone is hardcore in their own way


David Bowers lightly ribbed me earlier about being too lazy to read quest text. Avid role-player that he is, he considered skipping quest text a offense. He went on to tell me about some folks that even made sure to read every readable or object in the game, like A Steamy Romance Novel or those books lying around in Stratholme. Role-players pride themselves in immersing themselves in game and the . I don’t think I could be so involved or keep in character so well for so long. I thought to myself just how that was. On the other hand, some people would probably consider my dropping 375 to level up just for the ring for to be . I certainly think what Nihilum did by having a majority of their crew take up just for the Drums of Battle was incredibly .

The more I thought about , though, the more I realized that a lot of people are pretty in their own way. I mean, my wife continued to raid with us while she was pregnant, healing us through Serpentshrine Cavern while lying down on the bed. She would log on to fill our roster when we were short even though she was bedridden because of doctor’s orders. One of her in-game who was also pregnant played a and was actually tanking a Heroic 5-man when she felt contractions come on and had to excuse herself midway through the instance. turned out to be a false alarm, but I think these women are pretty for playing in their condition.

My brother-in-law once spent days and days killing the Booty Bay Bruisers in Stranglethorn Vale until he was hated by the Steamwheedle Cartel. The Bloodsail Buccaneers loved him for , of course, and he came away with our former server’s first Bloodsail Admiral’s Hat. I personally thought that was insane and completely not worth the effort, but was certainly . I’ve heard of some players who ground to exalted with the Aldor, got the faction , then turned in a truckload of Dampscale Basilisk Eyes and ground to Exalted with the Scryers. That’s even more insane than killing goblins in Booty Bay and unquestionably more . My friend on Bonechewer has the modest goal of getting Exalted with all reputations and has already gotten Exalted with the Argent Dawn by farming Scholomance, despite him having created his toon after The Burning Crusade. Since I don’t have the patience for that, he certainly qualifies as in my . How about players with one of every class? Even better, how about those with a Level 70 of every class? Do you think there’s someone with a Level 70 of every class on both ? That’s altitis!

That’s the cool thing about the game, I realize. There’s something in for everybody. From the genius who managed to get the maximum amount of Gold in the game to a that’s hell-bent on meleeing everything, there’s a form of that defines every player. Most of us take an aspect of the game to the extreme, particularly the aspect that we enjoy the most. Back in the old days, I would spend over 20 hours a day in the trying to get to Rank 14. A day job and a stubbornness to do solo got me just short of that goal, but I know every single player who got to Rank 14 legitimately were truly . We saw each other so often in the Battegrounds that felt like we were almost .

Even casual players have an aspect of their game that can be considered . My cousin made a point to raise all his skills — from every weapon to all professions — to max level. ’s a relatively minor thing, but not all players bother with . WoW is, its heart, a casual player’s game, and casual players have numerous ways of showing their dedication to the game, from small ways to big ways. Even titles are a means to show how () we are.

What makes this game so much , I think, is that we’re allowed our little idiosyncrasies that define how we play. For certain, we take some aspects of this game to an extreme that other players wouldn’t even consider. In this way, we can all claim a certain level of matched against our own . Sure, you’re probably not bleeding edge M’uru right as we speak but you could be the guy who has all the vanity pets including Gurky and a baby Panda. What’s your display in WoW? Do you know any tales or something that sets a player apart from the rest because of her dedication to the game?

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The Wow-ku challenge

A Japanese garden, the perfect spot to compose HaikuSo, you know what Haiku is, right? ’s form of Japanese poetry. The most popular English version is 3 lines long. The first line is 5 syllables, the second 7, and the third is 5 again. All well and good, I’m sure you say, but what does this have to with WoW? Fimlys of the Asleep the WoW blog posted a Wow-ku challenge a few days ago, asking people to make up Haikus based on our favorite game.

Here’s a few I whipped up:

Onyxia? Old news.
Magtheridon? New hotness.
But Saurfang abides.

I Moonfire Spam since
Starfire time is too slow.
They call me Drood boy.

Silvermoon my home
Thy towers scarlet and gold
Call to me forever

I think I may have fudged a bit on the syllable count on the first one, but I like , so I’m keeping . I tried not to look any of the other Wow-ku links Fimlys posted so I could have a chance being original, and looks like I did well, now that I check. ’s a , and I’m glad Fimlys thought of . Seeing other well made ones is almost as as writing them, so if you want to try your hand, be sure to them in the comments.

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The 10 Commandments of Altitis

The Waaagh blog, despite technically being about some other dirty little game, keeps churning out some pretty good posts. The latest is Syp’s Commandments of Altitis. I’m a recent convert to altitis myself. I pretty much stuck with one character on all my previous MMOs, with maybe one extra alt I played once a month. However, on WoW, I’ve been bit hard. With 3 70s, 60s, and 61, and various random characters in the 20-60 range, I know how the alt game goes.

A lot of the commandments are things that I myself have discovered and follow unknowingly in my day to day play, but Syp lays them out in an understandable and easy to follow format. Some of my favorite points, in no certain order:

  • 6. Go Off the Beaten Path. Seriously, just because you really want to reach level 70 ASAP does not mean that doing the STV grind for the 7th time is the awesome thing to do. I mean, I guess if your only goal is to get to 70, that’s doable, but for me, trying out new and new zones, or least and zones I haven’t done in a while, is one of the joys of an alt.
  • 9. can cause Burnout. This is definitely true if you think you can get away with doing dailies every day on all of your 70s. As much as you want the exalted SSO necklaces for your , your , and your , don’t try to grind up the rep for all of them all once, every day. That way lies madness. I have found that focusing on one a time, or least alternating days, is a much better way to go about .
  • 3. deserve real names too. Honestly, you aren’t clever for naming your Lolferal. Sorry.

But all of the points are nice and handy, so if you’re a fellow altitis sufferer, or even if you just want to catch the bug, go check the article out. ’s a read.

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Ever surprise yourself?

Today, in Arathi Basin, my took on six and won.

This isn’t me bragging: I fully expected to die. Usually when I do this kind of thing… in fact, in 99% of the times I’ve into a pack of or when PvPing, I do die. ’s usually a last ditch attempt to prevent a flag capture. I don’t expect to live through . But today, through some weird combination of skill, luck, and some poor choices and gear on the part of the , I came out of alive and they all died. (That who showed up the end helped, I admit .)

I know won’t ever happen again, but for just that moment (long enough for a to ride up and fireball me down, since I had like 200 left) I honestly felt like I’d learned something new, made a shift in how I in WoW, and even surprised myself with how good I could actually be a part of the game I’ve never really felt that I excelled . Now, I still expect that the next time I try this I will die, but I won’t go in thinking is certain, and that changes the way the whole thing feels.

Almost certain , slim chance of success, what are we waiting for? That dwarf knew what he was talking about.

Now, I have had this experience before… taking my Resto shammy into Black Morass for the first time I was surprised to learn that yes, I could main heal an instance run, for instance… and so I find myself wondering how is. Are there new hunters out there saying “Oh, that’s how I keep a mob chain trapped” after a hard Shadow Labs run? Paladins used to tanking trying out Ret for the first time and saying “My gods, the damage, I had no idea I could do this!” or mages used to PvPing who are stepping into and figuring out for themselves a whole new way to play? Well, yes, of course there are. was silly of me to have posed the question. But ’s not silly of me to want to hear about from you guys.

Have you been coasting along, secure in your knowledge of the game and how you play , and then suddenly had the whole thing change? Discovered a new trick, figured out how to use an ability you didn’t see much call for (and man, if you have a good use for Sentry Totem, now’s the time to share!) or did something you never thought you’d be able to? Whether ’s tanking your first real instance after having been resto, winning an match that came down to the , or even just managing to an elite mob you were sure was about to make paste out of your innards, let’s hear .

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The Art of War(craft): Idyllic Arathi Basin


All political leaders love resources. In fact, most wars are waged because of them. Most of them must’ve read Sun Tzu, who once wrote, “a wise General makes a point of foraging on the enemy. One cartload of the enemy’s provisions is equivalent to twenty of one’s own, and likewise a single picul of his provender is equivalent to twenty from one’s own store.” The leaders of the Forsaken Defilers and the League of Arathor must’ve had The Art of War in their battle chests, too, since they’ve been odds for some time now over the resource-rich Arathi Basin. Unlike Alterac Valley, where one of the goals is to destroy enemy resources, Arathi Basin is all about taking them.

Arathi Basin is the third Battleground to be introduced in WoW, a few after Warsong Gulch and Alterac Valley. Situated in Arathi Highlands, the basin is the cause of conflict between the -aligned Defilers and the League, who are loyal to the . The Battleground is a 15-player consisting of five nodes that can be captured to acquire resources — the Blacksmith, Farm, Gold Mine, Lumber Mill, and Stables. Each node has a clickable flag that allows your team to capture ; takes seconds to tag a flag, and tagged flags will convert to your side in one minute. The objective of the game is to be the first team to reach 2000 resources — If you control a node, your team will accumulate resources. The more nodes you control, the more resources you get a faster . Players can enter Arathi Basin as early as level 20, but the real starts levels 40 and 60 — when players get apprentice and journeyman Riding skills, respectively. Any sooner and Arathi Basin usually ends up being a lot of running and a little fighting. If you’re in the mood to play WoW’s version of king of the hill, head over to your nearest Battlemaster and enlist. And don’t forget to pack your Riding Crop. You’ll need .

Ride like the wind
The key to winning in Arathi Basin, quite simply, is communication. The game is all about movement, about getting to a node faster than your opponent. According to Sun Tzu, “let your rapidity be that of the wind, your compactness that of the forest,” which means ’s good to fast and generally in groups. He continues, “in and plundering be like fire, in immovability like a mountain,” which refers to rapid and steadfast defense. Allow me to explain.

In Arathi Basin, there are five nodes to fight over and fifteen players per side; conventional wisdom dictates that a team can allocate about three players per node. But Arathi Basin is a constantly moving game, and good matches see nodes change hands several times over the course of the match. There are times when a single person can hold a node for the entire game, and times when takes very nearly your entire team to repel an assault. The important thing is to reinforce a controlled or contested node as quickly and efficiently — that is to say without leaving a controlled node open — as possible.

For levels below 40, with improved mobility have a distinct advantage. level 20, Shamans and Hunters get Ghost Wolf and Aspect of the Cheetah respectively; Druids get Form level 30; while Rogues and Paladins have that increase movement speed, as well. Needless to say, level 60 and higher, an epic mount is a must. Speed increasing such as the aforementioned Riding Crop, or the Netherwing quest reward Skybreaker Whip (neither will stack with other speed-increasing ) players get to their destinations faster. Paladins have Crusader Aura, which gives a 20% increase to mounted speed, making Paladins the fastest class when mounted.

Good habits

Mike wrote about a post by the leader of the guild Casual on Hyjal, who delineates some basic principles of fighting in Arathi Basin. These are really simple things that all players should — but very often don’t — do, such as fight on the flag, don’t fight on the road; call incoming assaults early; and never leave a node unguarded.

Fight on the flag
One of the biggest mistakes players can make in Arathi Basin is to waste time fighting away from flags. The only acceptable exceptions to this are when you are assaulting an enemy or uncontrolled node. If you arrive an uncontrolled node ahead of the opposing team, ride past the flag and fight slightly forward to prevent enemies from getting to your teammates who’re tagging the flag (don’t forget that). When assaulting a controlled node, makes sense to fight away from the flag purely as a distraction to draw defenders away from . Sun Tzu wrote, “to take a long and circuitous route, after enticing the enemy out of the way, and though starting after him, to contrive to reach the goal before him, knowledge of the artifice of deviation.” So fight away from the flag only if you are assured that one of your teammates is going to tag .

Under any other circumstances, fight as close to the flag as possible and always pay attention to . Flags that are under assault generate a swirling graphic around , making easier to spot. Even if you are attacking someone, when you see an enemy tagging the flag, switch targets. Resist the urge to land that killing blow, even if the enemy is a sliver of . The split-second can mean the difference between keeping and losing a node. If there are multiple players assaulting your flag, hit as many as you can. Mages make great defenders because of Arcane Explosion, an instant AoE that can disrupt concurrent attempts to tag the flag. ’s also good to remember that DoTs don’t break tagging the flag, so use whatever damage effect or dispersive spell is your disposal — -attack with wands, mass fears, Searing Totems, etc. — to prevent a tag.

Call early
Don’t be afraid to call for . Always be aware of your surroundings, as ’s easy enough to spot incoming assaults. Druids and Hunters can track humanoids, which helps watch troop movement a glance. Remember to have your mini- zoomed as far out as possible. As soon as you see movement towards the node you’re guarding, don’t be shy — talk on the Battleground channel and call out where your opponents are headed and if possible, their numbers as well. such as Battleground General can you easily keep track of where your teammates are and generate automated ‘incoming’ messages for nodes under attack. Personally, I don’t mind typing out messages on /bg. Abbreviate the nodes such as LM for the Lumber Mill or BS for the Blacksmith. You’ll always find time to type something if you spot assaults early enough — and even if you don’t, you’ll have plenty of time to type while you’re sapped.

Corollary to calling early is responding fast. If a teammate calls for , lend support if an adjacent node. Tagging a flag takes ten seconds, so getting to a node under assault as fast as possible is important. Be responsive. is far more difficult to retake a flag than is to tag , and a tagged flag means no nearby Graveyard to do support rushes. While is important to respond to calls for , is far more important to never leave the flag unguarded. If you are the last person a node, do not leave. Even if you think that the coast is clear, don’t take the chance of losing a node to ninjas.

Watch everything
Make a habit of pressing ‘M’ or ’shift-M’ to show the battle . This way you will have a general idea of your team’s relative strength a node. If, for example, a teammate calls out ‘INC LM ′ (incoming Lumber Mill, strong), a quick look the battle will show you how many are the node. Battleground General will also tell you a quick glance where everyone is and their relative distance from the flags. If you have or more, then ’s probably a safe bet that you won’t be needed. Having the node under your control also means you resurrect nearby, effectively increasing your numbers that node.

If a teammate is guarding a node alone, remember to occasionally check on them. You can simply select that teammate and immediately see if he or she has any debuffs. Recognizing debuffs is a valuable skill that allows you to determine what and how many opponents are a node without having to be there. allows you to make snap decisions on whether or not ’s worth to send support. Shamans can use Far Sight and Hunters Eagle Eye to watch over nodes from a distance. like Ornate Spyglass or the 350 goggles achieve the same effect with the caveat of not being chain castable.

Don’t get bored
The greatest enemy a player is likely to face when guarding a node isn’t from the or . ’s boredom. Resist the urge to leave a node even when you think the game is under control. If you must, you can even play in windowed mode and alt-tab to work, surf, or otherwise loosely guard your node. I know, ’s terrible . Just make sure to check back frequently to make sure the flag isn’t capped right under your nose, because that’s just plain embarrassing. I keep my headset on so I hear combat sounds or even the familiar hum of a stealther nearby. ’s not the best way to guard a flag, but ’ll make your opponents think twice when they see you keeping vigil.

On the other hand, there are creative ways to guard a node. Druids and Rogues use stealth and Night Elves routinely Shadowmeld to make a flag look vulnerable. There are bushes every node, allowing players to camouflage their presence. Shamans can a convenient Sentry Totem to keep watch from a fairly safe distance; Hunters can leave their pets idle on aggressive mode by the flag while staying hidden themselves — cats in particular can learn Prowl, allowing them to be almost invisible. Warlocks sometimes play the same trick with a Succubus and many would-be flag cappers have fallen under the wiles of an unseen seductress.

Cap
Always go for the tag. More important than racking up kills is capturing or defending a node, and there are several one can employ when capping the flag. Larger characters such as can stand atop smaller teammates, such as , to hide simultaneous attempts. Druids can tag the flag in bear form and are excellent camouflage for teammates, the same way hefty can completely cover up skinny Blood Elves. Try to tag the flag from the maximum distance (as soon as the gear icon turns gold) and face away from the flag to make a tag attempt less apparent. As Sun Tzu said, “all warfare is based on deception.” Lastly, when tagging the flag, always deselect your current target. Having no target will make you instantly aware of an enemy that is targeting you with a spell as any opponents that target you will automatically become selected.

Premade powah
Under ideal circumstances, Arathi Basin provides the most Honor-per-hour of any Battleground. The best scenario for premades is to queue during odd hours when ’s not the Call-to-Arms Arathi Basin Holiday, increasing the chances of being matched up against PUGs. Each winning game a base 200 bonus Honor (20 Honor per 200 resources), and 5-cap matches are won in five minutes.

5-5-5
Against a vastly inferior team, as what will likely happen with a premade that queues during off-peak hours, the 5-5-5 approach is usually all takes to secure a fast 5-cap. Groups 1, , and 3 will hit the Lumber Mill, Blacksmith, and Mine, with one person tagging — and leaving — the nearest node (farm for the and stables for the ). If the initial target is clear, teams proceed to the farthest node and tag , usually before even turns to the opponent’s control. As soon as all nodes are tagged and all enemies subdued, everyone — save for a lone defender each node — moves to the farthest node (stables for the and farm for the ) to reinforce . Without any nodes under their control, opposing players will resurrect their spawn points.

With excellent communication — premades use Teamspeak, Ventrilo, or even in-game — a 5-5-5 opener is the best for crushing unsuspecting PUGs with a 5-cap. However, will fail miserably against a well-organized team or another premade.

7-7-1
Premades can run with a 7-7-1 set up where one person tags the nearest node while teams of seven hit the Blacksmith and either the Lumber Mill or the Mine. A 7-7-1 opener is a conservative approach recommended for fighting against another premade team. Sending seven to a node is likely to give your team a slight advantage as the average size of an assaulting force is a party of five. Against a team of equal gear or skill level, the idea is to make sure that three nodes are captured and to play conservatively until the end.

Triangle offense… and defense
Always go for adjacent nodes. For example, controlling the Blacksmith, Lumber Mill, and Stables is far easier to manage than controlling the Lumber Mill, Stables, and Mine. The shorter the distance between your controlled nodes, the easier is to send defenders. Allow a few players to move around as “floaters” that drift between nodes. Floaters can tip the balance in your team’s favor when nodes are under assault. is foolish to attempt to control the Stables, Blacksmith, and Farm because is too difficult to defend the farthest node.

Arathi Basin is a Battleground that rewards smart play over superior skills. Even if you are godly in combat, you will make your team lose every time if you keep skirmishing on the road. No matter how ‘leet’ you may think you are, you are a noob if you don’t pay attention to the flag. If you want to win in Arathi Basin, prudence and restraint. ’s probably what Forsaken are talking about when they say, “patience… discipline.” is all about good habits, and Arathi Basin is an ideal place to start learning them.

Next week: Eye of the Storm

Zach Yonzon writes the weekly column The Art of War(craft) while guarding the farm and musing about why Keldor the Lost reminds him of someone very familiar…

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Virus infected Fraps steals account information?

DeathknightWoW has received a high number of reports of hacked accounts today. We have traced the Trojan to Trojan.Crypt.FKM.Gen. This Trojan has been known to steal WoW login information.

What we believe has happened, and please take this with the appropriate grain of salt, is that Fraps had a modified version of SpyLocked in , which installed the Trojan.Crypt.FKM.Gen into Microsoft Net Meeting, which was then started silently when Windows rebooted. When the users logged into WoW, their passwords were key logged and twelve hours later several level 70 characters, including many bank , were deleted. should be noted that is possible that SpyLocked was installed into Fraps via a malicious email, however that is unlikely. We can also not verify where Fraps was downloaded, however was almost assuredly downloaded from the official site.

This is evident in the logs of the virus scanner, which show both Fraps and Net Meeting as having viruses. Further, SpyLocked has been known to install further malicious programs on a computer. Finally, all of this has been confirmed via extensive with the hacked subjects.

What can you do to prevent this from happening?

Two things:

  1. Change your password, now!
  2. When you’re home, run a complete virus scan. Do not sign in to WoW until you’ve done so.

We’ve alerted the makers of Fraps to the problem, and if appropriate, will post their reply.

Most of all ’s important that you, our readers, stay safe. Take a minute to change your password now.

Virus scan readout:

C:\Fraps\fraps.exe

[DETECTION] Contains detection pattern of the Phish-File/Email PHISH/FraudTool.SpyLocked.J

C:\Program \NetMeeting\mstinit.exe

[DETECTION] Is the Trojan horse TR/Crypt.FKM.Gen

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