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Last week on Massively: WoW-related stories

This week’s round up of WoW-related posts on our sister site Massively many different angles of the MMO universe dominated by WoW. You can click on the links below or subscribe to a special WoW-only Massively feed.

The Gaming Iconoclast: Discomfort Zone
Have you ever wondered how the other half lives? Maybe you’re a tank, and know the intricacies of threat and mitigation inside and out, but can’t figure out what those finger-wigglers the back are going on about. Or perhaps you’re a sniper, and don’t care about what goes on in the melee fracas.

The Commandments of Altitis
If you’re the type of player who just needs to experiment with every available race and class in your MMO of choice, then altaholicism may be a serious concern for you. Seeking professional is optional, but do know that you are not alone.

Behind the Curtain: More Epic Gameplay?
Should MMOs give us a more ‘epic’ feel to our experiences? In the past, when I’ve explained the time I spend in-game to and relatives, one of the complaints or opinions that I hear a lot is that never sounds very exciting.

Player vs. Everything: Fixing the problem of guild-hopping
I’ve gotta hand to MMOG designers. They really kind of get shafted. They spend weeks, months, and years fine-tuning tiny aspects of gameplay that you never even notice or care about (like the amount of silver that level 12 murlocs ), coming up with interesting

Player vs. Everything: Those poor, poor designers
There’s a bit of a discussion going on in the blogosphere right now about how to handle the topic of dungeon and raid rewards in MMOGs (specifically WoW, actually, but universally applies).

says they have no influence over The9’s WoW contract
N’Gai Croal, of the Newsweek blog Level Up, recently sent a few questions in the direction of . He was following up on the war of words that has been developing between the enormous software publisher and up-and-coming heavyweight Activision .

A guide to Lockpicking in WoW
Picking locks is one of those RPG that has allured players for a long time. Not all MMOs have adopted this skill for their default /thief/burglar class, but we certainly think WoW has done a fine job with . The only problem is, many Rogues don’t concentrate on this skill as much as they should,

announced in 6th Annual Bitfilm Festival
This year’s Bitfilm Festival will be a tight race. There are five from MMOs, with the rest being from a variety of platforms. Last year, Olibith took home the top prize with a WoW , but this year is anyone’s game!

The Digital Continuum: Single-player MMO
Injecting the single-player special sauce into MMOs is hardly a new idea. In fact Phantasy Star has done more than once in the past. ’s also been done in small amount, though. Nobody has taken the chance to go all out and merge the single-player and massively multiplayer styles…
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