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Officers’ Quarters: Broken alliances


Every Monday Scott Andrews contributes
Officers’ Quarters, a column about the ins and outs of guild leadership.

No, this column isn’t about one of the most annoying -side ever. Seriously, who actually goes back to Badlands — the farthest possible point in Azeroth away from any zeppelin or portal — level 50 to do this one stupid quest with subpar rewards? Does any quest in the game out-level its zone more than this one? OK, so maybe the beginning of this column was about that quest. The rest of , however, is going to be about ending your with another guild, because that’s what this week’s e- is asking about.

Hello Scott:

Your Officers’ Quarters: pacts [columns] helped our guild a lot. I am an officer of an progressing casual guild. We currently have enough signups that we no longer need an . The guild helped us somewhat in progressing so ’s hard to tell them to simply go away since we have enough guild members to fill the raid.

My question is how should we approach the guild to peacefully break the and make most if not all the people happy?

Thanks,

Findra

Thanks for writing, Findra! Before I talk about how to break your , I’d like to rudely second-guess you for a moment. Are you sure this is the right thing to do? ’s great that you have enough people to raid on your own — however, that does not mean you always will. This is a sensitive time for Warcraft players. In the northern hemisphere, summer is upon us, which means many players cut back their playtime to enjoy the warm , go on vacations, and so on (although can also mean an influx of school-age applicants).

Also, we’ve seen the last of the new content from The Burning Crusade, and no one knows when the next expansion will go live, although the safe is on a fourth-quarter launch, or even later. My guild has already lost a few players who have quit the game indefinitely while cooks up some new content. You’re going to see more and more people up paying that monthly fee without any major forthcoming, and even more people who are just flat-out bored with the game.

So my point here is to be cautious. You could lose a few members and be back to square one in a heartbeat. And if you don’t have that to fall back on, you won’t be running anything, which could to losing more members in a slow downward spiral.

Sometimes in this situation you can have your cake and eat too. You could compromise by running new dungeons with your allied guild while farming the old dungeons on your own. This gives you the benefit of drawing on a larger player pool when you need more well-geared toons or specific class makeups for an encounter you’re still learning. the same time, you’ll be able to hoard the easily farmed loot for your own people. Whether or not your allies will go along with that plan is another , but if ’s that or nothing for them, they might not have any choice.

Still, none of this is anything you actually asked for, so I’ll get down to . If you want to break an , the first thing you have to do is square with your own members. Outline what’s going to change as far as scheduling, filling slots, loot rules, etc. Then make sure they’re comfortable with this decision. Most importantly, check that most of the people who are now plan to continue in the future.

Timing is critical. Don’t think that the other guild’s officers aren’t /who’ing your guild from time to time to see what you guys are up to. If they do that one night and see 25 people in Black Temple, you just blew . that point they can’t but feel deceived. ’s like if some tell you they’re busy with homework tonight but then you run into them the theater. So make sure you approach the other guild before you run something on your own.

I’d also recommend limiting the conversation to a one-on-one between your guild or raid leader and their guild or raid leader. I’ve had officer meetings in the past where a bunch of us met with a bunch of them. Usually this is a bad idea. ’s a far more tense conversation. With so many people typing in one time, can be difficult to follow the different threads of the conversation. You have three people talking about loot, people talking about finding more tanks, one person commenting on what he’s watching on TV, and another person trying to get everyone on the same topic — and failing miserably. (That’s why I recommend using a - server for large meetings like this). Not to mention, all takes is one person to say something inflammatory or patronizing and the meeting can quickly devolve into finger-pointing and name-calling.

For all of these reasons, ’s much better to make a personal conversation between two leaders. Before the meeting, each person should check in with the other officers about any outstanding issues they’d like to address. Afterward, you can each report back and then meet again if necessary to address any lingering .

When you pull the plug, make sure you keep open-ended and friendly. When an ends because you’ve recruited enough to be self-sufficient, usually means the worked well. After all, if you weren’t progressing, you probably wouldn’t have had success recruiting. Don’t burn this bridge — you never know when you might need a certain niche filled for content of any size, and ’s a real asset to be able to draw on another guild’s player pool from time to time.

How do you keep open-ended? Well, be honest but don’t talk in absolutes. Say that you’d like to try running raids on your own but that might not work out. Don’t say you’ll never raid with them again, because one day you might.

Don’t point out their faults. Rather, emphasize what you liked about their guild. Wish them success in the future. Above all, realize that this is a sensitive moment and that what you say here may determine whether your continue to be on good terms or not.

Once the conversation is over, don’t discuss with anyone else from their guild. Tell them to refer any queries to the officer you’ve been talking to so he or she can discuss with you. The wost thing you can do is talk to different people and give them different because you can’t remember exactly what you said to the first person. After that, the worst thing you can do is start giving all your reasons and rationale to any member who whispers you. Their officers might have spun the circumstances in their own way, and by talking to their members you could undo their efforts. Unless you want to find yourself smack dab in the middle of another guild’s drama, some professional courtesy.

You do have one distinct advantage in breaking the now, because virtually any guild will be able to field enough players to run the entire -player path in Wrath of the Lich King. I guess that brings up an interesting question: When WotLK launches, will be a thing of the past?

/salute

Send Scott your guild-related questions, conundrums, ideas, and suggestions scott.andrews@weblogsinc.com. You may find your question the subject of next week’s Officers’ Quarters! For more DeathknightWoW gameplay columns, click here.

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