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WWI ‘08 Panel: Death Knight

Understandably, everyone is begging to know more about the class. WWI, the discussed the class in depth both the main Development panel as well as the Q&A panel. So you don’t have to go everywhere to find what you want to know, here’s a of new about Knights from WWI so far.

Starting Area

The starting area will be an extended area in Northern Plaguelands. The feel strongly about keeping people interested in playing in the Old World so they are creating this new zone. I personally hate every zone that has the word “plague” associated with . Admittedly, I didn’t reach either of the current Plaguelands until after I’d upgraded to The Burning Crusade, which meant I really had no time for grinding there since Outland awaited alluringly. However, will be interesting to see if they make changes to the existing Western and Eastern Plaguelands along with adding content to the North to make these areas more interesting to players — be they Knights or not.
Races

Knights can be any race. As one speaker said, “The Lich King doesn’t discriminate.” (I just knew he was a standup guy!) The specific example they gave is the concept of playing a Gnome . Man, I cannot wait to see a Gnome ! I mean, boggles the mind. Along those same lines, the emotes will be changed for Knights according to race. A DK will sound very different from a Dwarf DK; conversely, you will also be able to tell the race of the by its . For me, this gives me added incentive to play races I’ve never tried like or , just to see how they might differ, even if ’s just for a few laughs.

Abilities

We knew previously that DKs use runes for their abilities. Today we learned that they will have a second cooldown. The short cooldown is meant to illustrate how the Lich King is able to command literal Armies of . This prospect sounds awesome. I seriously want armies of my disposal, like a wall of rotting flesh hurling itself my enemies! I wonder how tough these dudes will be?

In terms of what the Knights will play in battle, the said they didn’t want to punish the player based on what spec they choose. Even though ’s problematic for designers, they are sensitive to WoW’s tank shortage problem. They want to avoid forcing DKs to choose between tank spec or DPS spec. They are searching for a more flexible solution to the problem, giving a player as many options as possible. For example, during , they want tanks to be interchangeable for the 5-man level, but they should have a specialty the 25-man level. Although they envision Knights being the best tanks versus casters, they should also play decently well against other foes.

In , the have said that they want to make switching between specs easier for every class, not just Knights. I think this makes much more appealing to try out tanking (which I’ve never done) because then doesn’t seem like a grave mistake if you end up being horrible or not liking . The flexibility of the DK class is going to be a huge draw and ’s going to make very to play.

For more info, check out DeathknightWoW’s .

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